Copyright (C) 2003 Andreas Kornagel
This library aims to provide a free, simple virtual 3d environment engine
for real time applications (like games).
Current supported host platform is unix.
It is work in progress and far from being useful.
If you would like to help in development or have suggestions, feel welcome and join the mailing list.
See NOTES for developers.
SUNI depends on the Open Dynamics Engine (ODE) for physics, see http://q12.org/ode.
To compile, you will also need the Open Scene Graph (http://www.openscenegraph.org) and the GL and glut headers.
Files, mailing list and more are located at the project's page at sourceforge:
The source package available includes the shared library, sample terrain, some sample code and a height field conversion tool.